the two things that are glaring, imho are
* [preHiliteChanged](https://quality.livecode.com/show_bug.cgi?id=23207) -
someone taps on a selection. i do a check, throw up a "nope", and nothing
changes. this one is preventing me from moving off of the tmControls navbar.
* autowidth to the card width.
but there are several others, as well
https://quality.livecode.com/buglist.cgi?quicksearch=navigation%20bar&list_id=105904
listen, i get it. i need to re-learn lcb and actually use it.
but i also have force powers, so i know that someone is going to do these
things, before i do, and then i won't have to.

On Thu, Aug 25, 2022 at 2:39 PM Ralph DiMola via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Mike,
> I have used my own version of the navbar widget for years. I added an
> option to enlarge/vertically justify the icon if there is no label and
> eliminated the "new item" thingy. I think the stock widget already lets you
> select the zero option. I added that back before the stock widget let you
> do it. What changes/enhancements are you looking for?
>
> I also have LCS routines to store the navbar options as a custom property
> array. I have handlers to add/delete/change option text and icons via
> script for a contextual UI. They are not documented or polished but if
> there is any interest I will look into it.
>
> Ralph DiMola
> IT Director
> Evergreen Information Services
> rdim...@evergreeninfo.net
>
>
> -----Original Message-----
> From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On
> Behalf Of Mike Kerner via use-livecode
> Sent: Thursday, August 25, 2022 9:19 AM
> To: How to use LiveCode
> Cc: Mike Kerner
> Subject: Re: Svg Icon Tool
>
> Although, as long as we're having this discussion, the navBar is higher
> priority, so hit that, first.
>
> On Thu, Aug 25, 2022 at 9:16 AM Mike Kerner <mikeker...@roadrunner.com>
> wrote:
>
> > Hey, man, if it's that easy to get you to do something, then
> > * Make the tree widget better
> > * Make the NavBar better
> > Boom. Hero me.
> >
> > On Thu, Aug 25, 2022 at 7:37 AM Brian Milby via use-livecode <
> > use-livecode@lists.runrev.com> wrote:
> >
> >> You are welcome!
> >>
> >> Good idea.  Just one file needs to be copied (SvgIconTool.livecode)
> >> to install.  If you ran it once and imported families, then you can
> >> copy or move the milby.us folder to retain the settings (I actually
> >> link that folder so I can run as a plug-in or from the repo and use
> >> the same
> >> settings.)
> >>
> >> Thanks,
> >> Brian
> >>
> >> > On Aug 25, 2022, at 7:07 AM, matthias rebbe via use-livecode <
> >> use-livecode@lists.runrev.com> wrote:
> >> >
> >> > ´╗┐Thank you very much for this great tool.
> >> >
> >> > Maybe you add some information to the readme.md what files/folders
> >> > from
> >> the zip have to be copied to the plugins folder.
> >> >
> >> > Regards,
> >> > Matthias
> >> >
> >> >
> >> >> Am 25.08.2022 um 05:22 schrieb Brian Milby via use-livecode <
> >> use-livecode@lists.runrev.com>:
> >> >>
> >> >> Greetings list!
> >> >>
> >> >> A few years ago I published a tool that allowed easy creation of
> >> >> the
> >> Icon
> >> >> Families that I had been working on to integrate into the IDE.
> >> >> (The
> >> code
> >> >> had been started, but users had no way to leverage the planned
> >> capability
> >> >> at the time.)  At that time I simply posted it to Sample Stacks
> >> >> and a
> >> copy
> >> >> on my web server with more icons.
> >> >>
> >> >> I had been wanting to get it onto GitHub for quite some time, but
> >> never got
> >> >> around to it.  In another thread I mentioned the tool and Mike
> >> >> asked
> >> if it
> >> >> was available on GitHub.  That was just the sort of thing I needed
> >> >> to
> >> get
> >> >> it posted.  (Thanks Mike!)
> >> >>
> >> >> https://github.com/bwmilby/SvgIconTool
> >> >>
> >> >> The most significant change that I've made with this version is
> >> >> that it will keep the icon families and prefs stored as separate
> >> >> files instead
> >> of
> >> >> inside the stack.  This will make things much easier since plugins
> >> start as
> >> >> a palette and you have to toplevel it to save (which is no longer
> >> >> necessary).  If you use the previous version, you only really need
> >> >> to
> >> worry
> >> >> about any custom families that you imported.  All of the ones that
> >> >> I provided earlier are available in the repository and can be
> >> >> loaded in
> >> bulk
> >> >> by dragging them onto the library card.
> >> >>
> >> >> I welcome feedback and bug reports on the GitHub repository.
> >> >>
> >> >> Thanks and have a blessed day!
> >> >> Brian Milby
> >> >> _______________________________________________
> >> >> use-livecode mailing list
> >> >> use-livecode@lists.runrev.com
> >> >> Please visit this url to subscribe, unsubscribe and manage your
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> >> >
> >> >
> >> > _______________________________________________
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> >
> >
> > --
> > On the first day, God created the heavens and the Earth On the second
> > day, God created the oceans.
> > On the third day, God put the animals on hold for a few hours,
> >    and did a little diving.
> > And God said, "This is good."
> >
>
>
> --
> On the first day, God created the heavens and the Earth On the second day,
> God created the oceans.
> On the third day, God put the animals on hold for a few hours,
>    and did a little diving.
> And God said, "This is good."
> _______________________________________________
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-- 
On the first day, God created the heavens and the Earth
On the second day, God created the oceans.
On the third day, God put the animals on hold for a few hours,
   and did a little diving.
And God said, "This is good."
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