I hadn't tried that before. I tried it just now, and if anything it
made the behaviour worse. This were even more jittery than before. By
"jittery" I mean the items flash back and forth 10-20 pixels. If you
move your fingers quickly, it's easy to get the image drawing in a
wildly incorrect place, only settling down once the fingers move more
slowly.
I feel script-based multi-touch is a bit of a damp squib. The
performance isn't that great, and without items (images or graphics)
being able to rotate and scale, there's little reason to do it all at once.
On 23/01/2012 23:19, Chris Sheffield wrote:
Did you try setting acceleratedRendering to true and then setting the layerMode property
of the image to "dynamic"? Might make a difference. Kind of guessing, though.
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