I hadn't tried that before. I tried it just now, and if anything it made the behaviour worse. This were even more jittery than before. By "jittery" I mean the items flash back and forth 10-20 pixels. If you move your fingers quickly, it's easy to get the image drawing in a wildly incorrect place, only settling down once the fingers move more slowly.

I feel script-based multi-touch is a bit of a damp squib. The performance isn't that great, and without items (images or graphics) being able to rotate and scale, there's little reason to do it all at once.

On 23/01/2012 23:19, Chris Sheffield wrote:
Did you try setting acceleratedRendering to true and then setting the layerMode property 
of the image to "dynamic"? Might make a difference. Kind of guessing, though.


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