Hi Ken & Thomas,

I am fighting the same battle, so please let me participate in your discussion.

Ken wrote:

> As for the quality issues, what I'd suggest is that on the pinchStart 
> event the quality of the image is saved during the pinch, the quality of 
> the image is set to 'reduced' while pinching, and then in the pinchEnd 
> the quality is set back to its previous value.  That should keep the 
> speed acceptable.

I´ve tried this before reading your message, but it didn´t work.
After ending the pinch and restoring the quality the image doesn´t improve it's 
quality on screen, even it appears as "best" quality.
Did you try it ?
Is there any way for updating the rendering quality after changing it by script 
? I couldn´t find it.


And also, I still cannot believe the RunRev people had not developed yet an 
integrated solution for pinching and zooming into livecode.
It really seems a great lost of time trying to emulate an X-Code UI event this 
way ...


______________________________
Sergio Schvarstein
sschvarst...@gmail.com

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