Ken,

These are exactly the kinds of things I ran into as well. One thing that 
happens is that when rotating an image the image gets distorted and so we need 
the resizeQuality set to "good" or "best" but then it really slows down even 
further.

Still looking

-- Tom McGrath III
http://lazyriver.on-rev.com
3mcgr...@comcast.net

On Jan 24, 2012, at 2:35 AM, Ken Corey wrote:

> I hadn't tried that before.  I tried it just now, and if anything it made the 
> behaviour worse.  This were even more jittery than before.  By "jittery" I 
> mean the items flash back and forth 10-20 pixels.  If you move your fingers 
> quickly, it's easy to get the image drawing in a wildly incorrect place, only 
> settling down once the fingers move more slowly.
> 
> I feel script-based multi-touch is a bit of a damp squib. The performance 
> isn't that great, and without items (images or graphics) being able to rotate 
> and scale, there's little reason to do it all at once.
> 
> On 23/01/2012 23:19, Chris Sheffield wrote:
>> Did you try setting acceleratedRendering to true and then setting the 
>> layerMode property of the image to "dynamic"? Might make a difference. Kind 
>> of guessing, though.
> 
> 
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