Ok, making this up as i go. We might as well design a system from the start 
that can handle all 4 android screen densities and used a couple of them as 
synonyms for the iOS densities. Even though the android densities are ranges I 
think its reasonable to treat them as absolutes as long as your layout handles 
that. So we now have densities of .75, 1, 1.5 and 2. With 1 and 2 being used on 
iOS and at the moment .75 would would only be part of the design for future 
proofing. Now we can include into the framework an image loader for density 
just like native apps use. A plugin could easily import a x2 image and pump out 
high quality images at each density into specific folders.

Next thing is we need a mode to use while developing to allow us to work at 
whatever density we require. That shouldn't be too complicated.

Anyone else what to throw out some ideas?

Cheers

--
M E R Goulding
Software development services

mergExt - There's an external for that!

On 26/07/2012, at 6:51 AM, Monte Goulding <mo...@sweattechnologies.com> wrote:

> At the moment that is hdpi on mobile with a density of around 1.5 and mdpi 
> (which can be treated the same as non retina iOS) on larger screens so this 
> gives us 3 densities to deal with.

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