How does LC determine density? On Wednesday, July 25, 2012, Monte Goulding wrote:
> Ok, making this up as i go. We might as well design a system from the > start that can handle all 4 android screen densities and used a couple of > them as synonyms for the iOS densities. Even though the android densities > are ranges I think its reasonable to treat them as absolutes as long as > your layout handles that. So we now have densities of .75, 1, 1.5 and 2. > With 1 and 2 being used on iOS and at the moment .75 would would only be > part of the design for future proofing. Now we can include into the > framework an image loader for density just like native apps use. A plugin > could easily import a x2 image and pump out high quality images at each > density into specific folders. > > Next thing is we need a mode to use while developing to allow us to work > at whatever density we require. That shouldn't be too complicated. > > Anyone else what to throw out some ideas? > > Cheers > > -- > M E R Goulding > Software development services > > mergExt - There's an external for that! > > On 26/07/2012, at 6:51 AM, Monte Goulding > <mo...@sweattechnologies.com<javascript:;>> > wrote: > > > At the moment that is hdpi on mobile with a density of around 1.5 and > mdpi (which can be treated the same as non retina iOS) on larger screens so > this gives us 3 densities to deal with. > > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com <javascript:;> > Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode > -- Chipp Walters CEO, Altuit, Inc. _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode