I don't know if it would work on a iOS 12, but we has an issue with a complex dynamic "draw" on screen..
So we turned of acceleratedRendering to false temporarily Then set to back when the drawing was finish on createWordPuzzle if (the acceleratedRendering of this stack is true ) then set the acceleratedRacceleratedRendering on createWordPuzzle end if stopTimer hide widget "context" loadNewBgImg [snip] # later set the acceleratedRendering of this stack to true end createWordPuzzle Brahmanathaswami Randy Hengst wrote: I’ve been messing with this slowdown issue … there is a connection between having acceleratedRendering set to true… and my objects that move set to dynamic. I see the slowdown in the IDE and on the iPad. Using LC 9.0.1 RC1 still. _______________________________________________ use-livecode mailing list email@example.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode