@Jacque I’ve had a look around the engine… would be interested to know if you 
are moving without waiting or not (if that makes a difference).

It looks like the most likely cause of what you are seeing is multiple calls to 
`move` the object to a location. The second of which will look like the first 
just ended because a second move ends the first and then the object is already 
at the location. Perhaps log when you are doing it?

> On 4 Aug 2018, at 10:40 am, Monte Goulding via use-livecode 
> <use-livecode@lists.runrev.com> wrote:
> 
> @Jacque there was this one also but that is visual effects only 
> https://quality.livecode.com/show_bug.cgi?id=21434 
> <https://quality.livecode.com/show_bug.cgi?id=21434>
> 
>> On 4 Aug 2018, at 10:18 am, Monte Goulding via use-livecode 
>> <use-livecode@lists.runrev.com> wrote:
>> 
>> Hmm… I patched the crash at startup when not in acceleratedRendering mode 
>> for iOS 12. I don’t think it will have much to do with the move command in 
>> acceleratedRendering mode. I did recently fix something in 
>> acceleratedRendering mode in a stack that had a group coming in from the 
>> side that was doing some relayering… Oh… it’s possibly feasible that this is 
>> a manifestation of the redraw issue that Brahma found with groups. Could 
>> someone open a report with a sample stack and I can check if it’s working...
>> 
>>> On 4 Aug 2018, at 9:49 am, MWCM via use-livecode 
>>> <use-livecode@lists.runrev.com> wrote:
>>> 
>>> Are you testing in iOS 12? This is the exact problem I’m having (that Monte 
>>> just patched today). 
>>> 
>>> Sounds like it should be fixed in 9.0.1.rc2
>> 
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