Recently, Ken Ray wrote: >> Yes -- apparently polygon point lists seem to behave slightly differently >> (or oddly) in Rev 3. > > Scott, if you don't mind explaining the differences, I think it would be > beneficial to everyone working with polygons (like me!).
I haven't totally tested this out, but *apparently* when setting the points of a polygon via script in Rev 3, if you do not place a closing point loc at the end of the point list that is identical to the starting point loc, Rev will assign some random wacky point loc of its own choosing and potentially cause a polygon object to render wildly out of control. This is what I ran into with tm|gauge: polygon digits being rendered offscreen because Rev was adding crazy point locations to my point sets. Again, I haven't spent the time to fully track this down, just did enough exploration to put a fix in place that forced the ending point loc to match the starting point loc. HTH. Regards, Scott Rossi Creative Director Tactile Media, Multimedia & Design _______________________________________________ use-revolution mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
