Richard Gaskin wrote:
I may have a need soon to try my hand at putting together some mult-image sprite animations like the sort of thing we commonly see done in Director.

But since Director's engine is well optimized for that sort of thing and Rev isn't, I'm not sure Rev is up to the task.

For example, one of these "sprites" is a 900-frame animation of a walking figure that needs to be anti-aliased against an image background. The figure itself is about 200px by 200px.

That's a lot of images, and I can't imagine that swapping those out of a button icon while also moving the button will be all that smooth.

Or can it be?

And what if I need to have two or three of those running at once?

Should I give it up, or have any of you had success doing this sort of thing in Rev?

I've done something similar using animated gifs. Run the gif and move the image around the card. I had no problem running several gifs simultaneously on a single card, though none were quite as large as 900 frames (I think the biggest was about 200 frames.) Would that work?

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Jacqueline Landman Gay         |     [email protected]
HyperActive Software           |     http://www.hyperactivesw.com
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