Actually, I would guess the reason for the 900 frames is that both the
Key frames and the Tween frames have been captured into the animation
on export. I can't remember where or what but I had to extract key
frames from an animation/movie/sprite once and I had found software
'out there' to do this.
If you can find the original or some way look at each frame to see if
there are 'extra' tween frames it may help.
I still would like to see the results of the tests that Ken did.
Should be important to some on this list.
Tom McGrath III
Lazy River Software
[email protected]
iTunes Library Suite - libITS
Information and download can be found on this page:
http://www.lazyriversoftware.com/RevOne.html
On Jan 28, 2009, at 1:48 PM, Josh Mellicker wrote:
This is a shot in the dark since I don't know exactly your goals,
but could you simply have a Quicktime movie with all the images and
control it to jump to different frames? Or play a section at a
certain speed?
Trevor's external would allow you to replace the background image at
will (by copying an image and pasting it into the movie as a new
track, then setting it to the background).
On Jan 27, 2009, at 11:14 AM, Richard Gaskin wrote:
I may have a need soon to try my hand at putting together some mult-
image sprite animations like the sort of thing we commonly see done
in Director.
But since Director's engine is well optimized for that sort of
thing and Rev isn't, I'm not sure Rev is up to the task.
For example, one of these "sprites" is a 900-frame animation of a
walking figure that needs to be anti-aliased against an image
background. The figure itself is about 200px by 200px.
That's a lot of images, and I can't imagine that swapping those out
of a button icon while also moving the button will be all that
smooth.
Or can it be?
And what if I need to have two or three of those running at once?
Should I give it up, or have any of you had success doing this sort
of thing in Rev?
--
Richard Gaskin
Fourth World
Revolution training and consulting: http://www.fourthworld.com
Webzine for Rev developers: http://www.revjournal.com
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