FWIW here are my 2 cents.

The most difficult problem you´ll face is how to react if a "frame" gets dropped. Slower machines may not be up to the challenge to render a complicated animation, or if the user has many apps open at the same time (and mail is starting to download many emails in the background for example) the animation might start to stutter. So it is a good idea to compute where the control must be located at the given point in time. I have done many experiments with this and some of the results went into animationEngines AEMoveTo handler. That one will tackle dropped frames and position the moving objects correctly to the given point in time. The next version of ae will have this for the other moving methods too.

Hope that helps a bit,

Malte_______________________________________________
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