Le 28 janv. 09 à 05:14, Judy Perry a écrit :

My guess is that the latency issue increases proportionately with the age of the machine being deployed on and the number of simultaneous sound files
being played.  Would I guess correctly?

Well, I did install yesterday my stack on the kid's PC ( XP on a pentium 4 with 512k Ram ) and the latency is about 3-4 seconds !!!!!! at the beginning, and half a second then.

On my Macbook, it's not really noticeable,

On the big  PC of my beta tester, half a second.

So, that could valid your guess.


In addition to game dev, little
kiddie ware is big on multiple simultaneous sound files playing and those are the people likely using low-end machines (I mean, who really lets their
3 year old with the spilling sippy cup use their MacBookPro/Windows
analog?).

the case here too :-)

I was thinking to be more responsive, to put all the little sounds in one mp3 file,
instead of a lot of little mp3 files....
and instead of changing the filename of the player, play with the currenttime
and manage a list of index to select any sounds ?
Before doing it,
did some of you tried this out and get benefits out of it ?

or experts, do you think I can go in this direction ?

Regards,
Thierry

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