Mark Wieder wrote:

Do not use the geometry manager in commercial projects. It'll cost you
money in the end. Write your own scripts.

Word.

Word ++.

Even if it saves a little time today (and after all those clicks how much time would that be?), if it ever goes south you'll need to not only write your own handlers, but also make sure Rev's libraries don't ever bother with those objects again.

I've written some complex layouts and the worst case I've ever had required less less than half the number of lines of codes as their are objects. A small price to pay for the best possible performance and the most robust, flexible, and extensible implementation.

Duty now for the future....


PS: a real time-saver for me in writing resizeStack handlers has been this SetRect command:


on resizeStack x,y
  -- Extend the Title field relative to the left of the card, and
  -- set the bottom to include any space needed for its contents:
  SetRect the long id of fld "Title" "","", x-20,\
     the top of fld "Title" + the formattedHeight of fld "Title"
  --
  -- Position the Body field below the Title field, and set its
  -- width and height relative to the edges of the card:
  SetRect the long id of fld "Body", "", \
     the bottom of fld "Title" + 12, x-20,y-20
end resizeStack


on SetRect pObj
   put the rect of pObj into tRect
   repeat with i = 1 to 4
     get param(i+1)
     if it is not empty then
        put it into item i of tRect
     end if
   end repeat
   set the rect of pObj to tRect
end SetRect


With this handler I can have objects adjusted relative to the card or other objects, and I never need to write more than one line.

--
 Richard Gaskin
 Fourth World
 Rev training and consulting: http://www.fourthworld.com
 Webzine for Rev developers: http://www.revjournal.com
 revJournal blog: http://revjournal.com/blog.irv
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