Is anyone aware of any reason why a player object would not receive a playStopped message like it should? I've got a standalone that this is happening in under OS X only (Windows and OS 9 run fine), and it runs fine in the Rev IDE. I've checked to make sure lockMessages is not true. Is there anything else I can check?
Chris Sheffield Software Development Read Naturally --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.545 / Virus Database: 339 - Release Date: 11/27/2003 _______________________________________________ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
