Thanks. I'll give that a try.
Chris Sheffield Software Development Read Naturally -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kurt Kaufman Sent: Monday, December 08, 2003 8:12 PM To: [EMAIL PROTECTED] Subject: playStopped message problem > Is anyone aware of any reason why a player object would not receive a > playStopped message like it should? I've got a standalone that this is > happening in under OS X only (Windows and OS 9 run fine), and it runs fine > in the Rev IDE. I've checked to make sure lockMessages is not true. Is > there anything else I can check? It's a bug -- see bug number 1033 in the bugzilla database. .... If you could use version 2.03 of Revolution to create your OS X standalone, I don't think you would have the problem mentioned above (this as a temporary solution, anyway). -Kurt _______________________________________________ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution --- Incoming mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.545 / Virus Database: 339 - Release Date: 11/27/2003 --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.545 / Virus Database: 339 - Release Date: 11/27/2003 _______________________________________________ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
