> Is anyone aware of any reason why a player object would not receive a
> playStopped message like it should? I've got a standalone that this is
> happening in under OS X only (Windows and OS 9 run fine), and it runs fine
> in the Rev IDE. I've checked to make sure lockMessages is not true. Is
> there anything else I can check?
It's a bug -- see bug number 1033 in the bugzilla database. ....
If you could use version 2.03 of Revolution to create your OS X standalone, I don't think you would have the problem mentioned above (this as a temporary solution, anyway).
-Kurt
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