Is anyone aware of any reason why a player object would not receive a playStopped message like it should? I've got a standalone that this is happening in under OS X only (Windows and OS 9 run fine), and it runs fine in the Rev IDE. I've checked to make sure lockMessages is not true. Is there anything else I can check?
It's a bug -- see bug number 1033 in the bugzilla database. I am struggling with this issue too. It is a blocker for me. I thought I had a work-around using "send in time" -- but apparently the duration of the player is also not being sent accurately so the workaround does not function correctly in all cases.
-- Jacqueline Landman Gay | [EMAIL PROTECTED] HyperActive Software | http://www.hyperactivesw.com
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