On 12/8/03 1:01 PM, Chris Sheffield wrote:

Is anyone aware of any reason why a player object would not receive a
playStopped message like it should?  I've got a standalone that this is
happening in under OS X only (Windows and OS 9 run fine), and it runs fine
in the Rev IDE.  I've checked to make sure lockMessages is not true.  Is
there anything else I can check?

It's a bug -- see bug number 1033 in the bugzilla database. I am struggling with this issue too. It is a blocker for me. I thought I had a work-around using "send in time" -- but apparently the duration of the player is also not being sent accurately so the workaround does not function correctly in all cases.


--
Jacqueline Landman Gay         |     [EMAIL PROTECTED]
HyperActive Software           |     http://www.hyperactivesw.com

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