I am sending the imageData, height, width and name of an imported paint image over a socket.
Before sending the data I am using base64encode, and before recreating the image on the other side I am using the base64decode of the data to set the imageData property and also setting the height and width and name properties of the templateImage before creating the image. But the image comes out all scrambled in the top-left corner of the receiving stack in the wrong size. I tried both preserving the lfs in the base64 data and also stripping the linefeeds, but the result is the same in both cases. I've triple-checked the char count of the number of chars of the imageData and the number of chars of the base64 data on both sides, before and after encoding and decoding and everything matches. Are there some other properties I need to be preserving besides the imageData, width and height of the image object in order to get it right? Thanks, doug _______________________________________________ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
