On 1/26/04 12:16 AM, "Klaus Major" <[EMAIL PROTECTED]> wrote:
> Hi Doug, > >> Whew! It took forever to figure out, but I finally stumbled across the >> right >> combination of image compression, base64 encoding and required >> properties >> that need to be communicated over the socket and it seems to be >> working. >> >> I was surprised that I was able to get this to work, though, with just >> the >> paintCompression and imageData properties, and that that value of the >> image >> itself was not required. That seems a bit counter-intuitive. > > Have you tried to "compress" (see the index) the imagedata before > sending? > Instead of base64 encoding... > > Might reduce filesize/transfertime... > > Just a thought :-) It seems risky because you can run into crlf's in the data, which I am trying to avoid. doug _______________________________________________ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
