Whew! It took forever to figure out, but I finally stumbled across the right
combination of image compression, base64 encoding and required properties
that need to be communicated over the socket and it seems to be working.
I was surprised that I was able to get this to work, though, with just the
paintCompression and imageData properties, and that that value of the image
itself was not required. That seems a bit counter-intuitive.
Have you tried to "compress" (see the index) the imagedata before sending?
Instead of base64 encoding...
Might reduce filesize/transfertime...
Just a thought :-)
doug
Regards
Klaus Major [EMAIL PROTECTED] www.major-k.de
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