> math transformations such as angle changes can cause the animation to slow down
In an effort to speed up the angled rotation of an object, the angle handler has been rewritten as a function that is applied to the object's point list *before* it is drawn. Unfortunately, the results are the same (bummer) but folks may find it easier to use the function in their own scripts. (Between the above and Jim Hurley, the animation script has been streamlined a bit -- the Tutti3D stack has been updated with the changes on our server.) If folks have other ideas for quickly manipulating lots of numbers, feel free to chime in. Of course "an external" is the obvious answer, but perhaps there is a native method, or I'm just missing something in the technique being applied here... Regards, Scott Rossi Creative Director Tactile Media, Multimedia & Design ----- E: [EMAIL PROTECTED] W: http://www.tactilemedia.com _______________________________________________ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
