Hmmm,
it's working fine on my broken machine (RS 5.1 SP1)
--------> As Stefan said:
Create a SDS sphere
Destroy one half
Switch in Face edit mode
Create an UV-Set
Select the SDS and switch in Object edit mode
Press CRTL-D (Duplicate, not DupMirror)
Mirror the new SDS (half sphere)
Merge the SDS objects
(Join the faces, if you like to do it now)
--> Result should be one SDS with two UV-Sets inside
Open the UV-Window
Select a UV-Set
--> the selected UV-Sets Faces should be visible
Switch in Face edit mode
Mirror the faces in the UV-Editor
The result should be one SDS with two proper UV-Sets
Switch back in Object edit mode for both UV-Sets
Make sure that no materials are inside the UV-Sets
Select both UV-Sets and join them
--> The result should be one SDS with one proper UV-Set inside
And now the famous thing:
The Faces are not connected !

See screenshot here:
http://www.matthias-kappenberg.de/fileadmin/Image_Archive/Papierkorb/rs-uv-s
et.gif

Hope that's helpy,
Matthias

========================================================================
----- Original Message -----
From: Daniel Richter
To: [email protected]
Sent: Thursday, September 29, 2005 11:09 AM
Subject: Re: copying UV sets


Maybe you could take the UV set out (place it somewhere else) mirror the
object, and put it back in?
Then mirror the UV in the UV editor... Didn't try it though. Might not work
that way.

Daniel


On 9/29/05, Frank Bueters <[EMAIL PROTECTED]> wrote:
I did try what you describe, duplicate the sds with the uv sets and mirror
it. But that is exactly what won't work, an SDS object with UV sets under it
can not be mirrored. How do you guys solve this?

Regards,

        Frank

Have you tried to Duplicate the SDS...?

Maybe a possible way for you...
1. Duplicate the SDS
2. Select the Copy and Mirror it
(Now you have 2 SDS and with them each a UV set...)
3. Multiselect the 2 SDS objects and Use 'Merge Object' Tool....
(Now you have One SDS Object and inside it 2 UV sets)
4. Select the SDS Object Use 'JoinFaces' Tool...
5. Multiselect the 2 UV sets.. and use *Merge Objects' Tool...
6. Use 'Connect' Tool to stitch the uv faces together..
7. Finetune things in the UV Editor..

ok.. I am too tired to give better example..hope it dont have errors..
Hope it anyway can give you some own ideas how to go around things..

If someone find errors in my example or have better ways ..(hopefully there
are simpler ways..) (the UVset really should be directly setup when using
Dup Mir..)

Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..


I modelled a fairly detailed SDS model of half a frog. To change the
frogskin from bumpy to smooth I used a couple of weighted UV sets. Now when
I Dup-Mir the frog the UV sets are not duplicated. I would have expected so
because in the hierarchy UV sets are hplaced under the SDS model.
How should I go about to copy the UV sets with the SDS model? Or do I have
to make new UV sets for the second half of my frog?

Regards,

        Frank Bueters

Reply via email to