Hmmm, it's working fine on my broken machine (RS 5.1 SP1) --------> As Stefan said: Create a SDS sphere Destroy one half Switch in Face edit mode Create an UV-Set Select the SDS and switch in Object edit mode Press CRTL-D (Duplicate, not DupMirror) Mirror the new SDS (half sphere) Merge the SDS objects (Join the faces, if you like to do it now) --> Result should be one SDS with two UV-Sets inside Open the UV-Window Select a UV-Set --> the selected UV-Sets Faces should be visible Switch in Face edit mode Mirror the faces in the UV-Editor The result should be one SDS with two proper UV-Sets Switch back in Object edit mode for both UV-Sets Make sure that no materials are inside the UV-Sets Select both UV-Sets and join them --> The result should be one SDS with one proper UV-Set inside And now the famous thing: The Faces are not connected !
See screenshot here: http://www.matthias-kappenberg.de/fileadmin/Image_Archive/Papierkorb/rs-uv-s et.gif Hope that's helpy, Matthias ======================================================================== ----- Original Message ----- From: Daniel Richter To: [email protected] Sent: Thursday, September 29, 2005 11:09 AM Subject: Re: copying UV sets Maybe you could take the UV set out (place it somewhere else) mirror the object, and put it back in? Then mirror the UV in the UV editor... Didn't try it though. Might not work that way. Daniel On 9/29/05, Frank Bueters <[EMAIL PROTECTED]> wrote: I did try what you describe, duplicate the sds with the uv sets and mirror it. But that is exactly what won't work, an SDS object with UV sets under it can not be mirrored. How do you guys solve this? Regards, Frank Have you tried to Duplicate the SDS...? Maybe a possible way for you... 1. Duplicate the SDS 2. Select the Copy and Mirror it (Now you have 2 SDS and with them each a UV set...) 3. Multiselect the 2 SDS objects and Use 'Merge Object' Tool.... (Now you have One SDS Object and inside it 2 UV sets) 4. Select the SDS Object Use 'JoinFaces' Tool... 5. Multiselect the 2 UV sets.. and use *Merge Objects' Tool... 6. Use 'Connect' Tool to stitch the uv faces together.. 7. Finetune things in the UV Editor.. ok.. I am too tired to give better example..hope it dont have errors.. Hope it anyway can give you some own ideas how to go around things.. If someone find errors in my example or have better ways ..(hopefully there are simpler ways..) (the UVset really should be directly setup when using Dup Mir..) Take Care Best Regards Stefan Gustafsson ( Beg-inner ) A Proud Owner and User of Real3D and Realsoft3D.. I modelled a fairly detailed SDS model of half a frog. To change the frogskin from bumpy to smooth I used a couple of weighted UV sets. Now when I Dup-Mir the frog the UV sets are not duplicated. I would have expected so because in the hierarchy UV sets are hplaced under the SDS model. How should I go about to copy the UV sets with the SDS model? Or do I have to make new UV sets for the second half of my frog? Regards, Frank Bueters
