Hi Daniel,

 

        Hey everybody, 
        just a quick question about something that's starting to confuse me,
        lately I've been running into a lot of tutorial about spline
modelling, such as this one
        http://demented3d.com/tutorial/toontutorial/modeling/head.html for
example,
        and I wonder how to do that in realsoft... is that even possible?
        I mean, the techniques applied look same as cage modelling, but with
splines...?
        Maybe I'm missing something :/
         
        Thanks for any insight on this.
        Daniel 
         

I think what happens in this tutorial is that the areas between the splines
are filled with polygons.
This is not (yet?) the case in Realsoft3D. Splines in Realsoft3D need to be
skinned; a totally different approach.

Best regards,
Robert


         


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