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Hi Daniel n all...
Yep you are correct in that you cant delete points
(well you can in the curves, but when converting to SDS, the SDS has an evenly
spread Number of points...so delete points dont affect the SDS..)
So yes.. if you do too complicated Nurbs, then this
will be a factor that isnt good....
But if you just use it for the basic, since its
easy to get smooth organic feel when using the Curves.. and as RS SDS
implementation is using Nurbs in full.. your SDS gets that smooth shape.. even
when using only 3 points in the curves..
So for creating the ground for some more organic
parts of a model, using the Nurb Tools, can really be helpful...
Using Nurbs to premodel the shape of the area
around the mouth, can be a good way to use it.. to get a nice flow
around the Mouth area, to get the Edgeloops right and nice flowing, like the
muscles in that area.. and using low number of points in the curves you still
gets to see the shape of it, and it will also keep that smooth shape when
converting to SDS..!!! (So you get a Get What You See type of
modeling..)
And since you also can do as many of these Nurbs
Parts as you want/need... that you later can convert into SDS models, and then
Merge these into one Single SDS object if you like,
you can have Control over Mesh density, and have
higher resolution on areas where you want it..
This single SDS, can you then continue to build
on...connecting the parts in any way you choose..
This workflow differs from those older Nurbs Tuts,
and shouldnt be used to build a complete model..
SDS modelilng really rock, but can be
complemented and made easier in some parts if using Nurbs where is
useful...
Maybe the SDS Tools should in future versions of
RS, include some of the best parts of the Nurbs Modelling part
integrated...
Yep those rocked that could do amazing stuff back
then..
I then instead used a feature in RS, the ShrinkWrap
one... where I placed Analytic Spheres and so on and then Had a Mesh
Sphere or such, that I ShrinkWrapped around the Analytics.. it worked
pretty well.. =)... (alot more intuitive workflow, at least for me.., than
fiddle with build it up completly curve by curve.. =)
Take Care
Best Regards Stefan Gustafsson ( Beg-inner ) A Proud Owner and User of Real3D and Realsoft3D..
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