Posted this earlier but didn't come through so I've reduced the size of the attachment.


"Did you try using the bitmap to displace a nurbs mesh?" No not yet - over to you - A George tute addendum :)

Most things in 3d defeat me but this one is dead simple. Create a nurbs rectangle then in Tools>NurbsTools>Displace mesh select the bitmap file output from World builder. You can specify the displacement to apply to the mesh. The image will then make your mesh into a landscape.

The picture attached shows the example file in World Builder (I haven't tried the program yet) saved as an 8 bit bmp, then used to displace a 200x200 mesh in Realsoft 4.2. Dead easy but the disadvantage is you end up with objects with mucho geometry.

I just tried the 16bit tga and it gave very odd results.

Gotta go shopping. Let me know if you need more explanation on this method.
George

<<attachment: landscape.jpg>>

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