OK :

  Here is a typical example of how one might construct
a very nice GUI user interface that did a nice job of
hiding the boolean logic math that is going on behind
the scenes .
http://www.studiodynamics.net/images/boolean.gif

   Boolean Logic ? 

if A is less than X ...                   then R .
if A is less than X but greater than Y    then G .
if A is less than X and also less than Y, then B .
if A is greater than x but less than Z ...

  Well , you get the idea .

   However , VSL does not seem to be all that Boolean-
friendly , from what I can gather . It does not seem to
like simple algorithmic formulas , either , from what I
can see although algorithmics are _somehow_ "do-able" .

   Aaa-anyway , as we can see , if VSL will allow a simple
"if this slope/height" ..."then this texture/color/density"
suddenly we can envision a gui interface that allows for
user input regarding what color or what .png image will
be used for certain trees , and exactly how certain areas
will have it's bare rock displacement mapped .

   We could also use an animation of a tree , instead of an
image of a tree (or plant) , obviously , and since Realsoft
is also a dynamic animation package , we could also program
in all sorts of bizzare particle/object/mesh behaviours ,
simply according to polygons relative position or qualities .

  So once again there emerges an opportunity to mention how,
that , with Realsoft ... anything is possible !

   Attack a mesh with VSL !!!!

Garry Curtis
http://www.niagara.com/~studio









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