OK : Here is a typical example of how one might construct a very nice GUI user interface that did a nice job of hiding the boolean logic math that is going on behind the scenes . http://www.studiodynamics.net/images/boolean.gif
Boolean Logic ? if A is less than X ... then R . if A is less than X but greater than Y then G . if A is less than X and also less than Y, then B . if A is greater than x but less than Z ... Well , you get the idea . However , VSL does not seem to be all that Boolean- friendly , from what I can gather . It does not seem to like simple algorithmic formulas , either , from what I can see although algorithmics are _somehow_ "do-able" . Aaa-anyway , as we can see , if VSL will allow a simple "if this slope/height" ..."then this texture/color/density" suddenly we can envision a gui interface that allows for user input regarding what color or what .png image will be used for certain trees , and exactly how certain areas will have it's bare rock displacement mapped . We could also use an animation of a tree , instead of an image of a tree (or plant) , obviously , and since Realsoft is also a dynamic animation package , we could also program in all sorts of bizzare particle/object/mesh behaviours , simply according to polygons relative position or qualities . So once again there emerges an opportunity to mention how, that , with Realsoft ... anything is possible ! Attack a mesh with VSL !!!! Garry Curtis http://www.niagara.com/~studio
