>   Anyway , here's another example of RS mesh displacement ,
> however , this is a V3.53 example (image2mesh) .
> http://www.studiodynamics.net/images/moonmesh_1998.jpg

Hi Mark :

> Nice, it's still valid software, V3! Of course, it doesn't have real
> displacement so I'll stick to V5... 

  OK , just in case there is a misunderstanding or some confusion ,
the above V 3.53 image is not bump-mapped , but is actually exactly
what George did in V5 ... "physically" displace a mesh with an image.
As George said, it's dead easy to do (and was 7 years ago as well in
RS V3.53) . As you point out , it's not displacement mapping though .

> Nice hires NASA links; hm, I'm starting to wonder if NASA really went to
> Saturn ;)

Or the moon ? (there's currently a cool Imax3D film about NASA's moon)

> I now have a workflow that suits me fine, but surely there are many
> options... made some more scenes utilizing WM's flowmaps as VSL input.
> Once the mappings are correctly aligned with the mesh, a few lines of
> VSL will do the rest!
> Thanks all,
> Mark H

  Very nice renders Mark ! These simple heightfields are more than inter-
esting enough , I think . The VSL is really going to be the key , don't you
think ?

   Hmmm ... I don't think there would be anything illegal about posting a
screenshot of the World Construction Set's "Rules of Nature" panel , just
as an example of how WCS uses many mesh variables to arrive at a certain
colouring for any particular polygon (WCS does not support bump-mapping) .

   Thanks very much for sharing your amazing progress , Mark . Your initial
renders show so much potential it's actually quite exciting , I think .

Garry Curtis
http://www.niagara.com/~studio








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