> Anyway , here's another example of RS mesh displacement , > however , this is a V3.53 example (image2mesh) . > http://www.studiodynamics.net/images/moonmesh_1998.jpg
Hi Mark : > Nice, it's still valid software, V3! Of course, it doesn't have real > displacement so I'll stick to V5... OK , just in case there is a misunderstanding or some confusion , the above V 3.53 image is not bump-mapped , but is actually exactly what George did in V5 ... "physically" displace a mesh with an image. As George said, it's dead easy to do (and was 7 years ago as well in RS V3.53) . As you point out , it's not displacement mapping though . > Nice hires NASA links; hm, I'm starting to wonder if NASA really went to > Saturn ;) Or the moon ? (there's currently a cool Imax3D film about NASA's moon) > I now have a workflow that suits me fine, but surely there are many > options... made some more scenes utilizing WM's flowmaps as VSL input. > Once the mappings are correctly aligned with the mesh, a few lines of > VSL will do the rest! > Thanks all, > Mark H Very nice renders Mark ! These simple heightfields are more than inter- esting enough , I think . The VSL is really going to be the key , don't you think ? Hmmm ... I don't think there would be anything illegal about posting a screenshot of the World Construction Set's "Rules of Nature" panel , just as an example of how WCS uses many mesh variables to arrive at a certain colouring for any particular polygon (WCS does not support bump-mapping) . Thanks very much for sharing your amazing progress , Mark . Your initial renders show so much potential it's actually quite exciting , I think . Garry Curtis http://www.niagara.com/~studio
