Well :

   Yes , as I was saying several messages ago , the WCS inter-
face hides all that complex math . Relatively complex , but
Boolean Logic is actually quite easy to program since it is
straight simple logic , but can be many nested layers deep .

   For a basic description for the newbie , see
 http://computer.howstuffworks.com/boolean.htm

   As I was saying >>>>> once a polygons "qualities" can be deter-
mined , using boolean logic , then any number of operations can
then be applied , from texturing to particles to displacement map-
ing ... , the mind boggles at what can be done to a polygon in RS !

  I guess I'm just making my messages way too long , or trying to
cover too many points at once ... or something like that .

Garry Curtis
http://www.niagara.com/~studio



> Hi Boolean discussion folk,
>
> I see conditionals in VSL .... "if" expr true, "then", and of course not
> necessarily "else" if expr is not met.
>
> Booleans are "and", "or", "not" and "XOR" ... so I suppose a conditional
> with a Boolean operation if the expr conditions are met, etc .... so: if
> value > 0 then this AND that ... etc. But as operands they could just as
> easily be replaced by arithmetic operands such as: if value > 0 then this
> "multiplied" by that.
>
> Not that I can see me taking advantage of this. I still havent had time to
> sort displacement landscapes even though it's an absolute "must play with"
> for me ... so it goes.
>
> Neil Cooke
>
>
> ----- Original Message -----
> From: "Mark Heuymans" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Saturday, November 05, 2005 11:55 AM
> Subject: Re: a few more landscapes (Re: WorldMachine (V3.53))
>
>
> > At 01:20 AM 11/4/2005 -0500, you wrote:
> > >OK :
> > >
> > >   Here is a typical example of how one might construct
> > >a very nice GUI user interface that did a nice job of
> > >hiding the boolean logic math that is going on behind
> > >the scenes .
> > >http://www.studiodynamics.net/images/boolean.gif
> >
> >
> > Reminds me of other landscape software's materials (is this WCS?)...
slope
> > and altitude are omnipotent. Slope/altitude calculations are no problem
> for
> > VSL but things in RS are much less pre-determined than in this
specialist
> > software, which has its pros and cons.
> >
> >
> >
> > >    Boolean Logic ?
> > >
> > >if A is less than X ...                   then R .
> > >if A is less than X but greater than Y    then G .
> > >if A is less than X and also less than Y, then B .
> > >if A is greater than x but less than Z ...
> > >
> > >   Well , you get the idea .
> > >
> > >    However , VSL does not seem to be all that Boolean-
> > >friendly , from what I can gather .
> >
> >
> > You have a point: for example 'If' doesn't have an 'Else'.
> > Of course you can perform Booleans in VSL, but complicated stuff is
> tricky.
> >
> >
> > >  It does not seem to
> > >like simple algorithmic formulas , either , from what I
> > >can see although algorithmics are _somehow_ "do-able" .
> > >
> > >    Aaa-anyway , as we can see , if VSL will allow a simple
> > >"if this slope/height" ..."then this texture/color/density"
> > >suddenly we can envision a gui interface that allows for
> > >user input regarding what color or what .png image will
> > >be used for certain trees , and exactly how certain areas
> > >will have it's bare rock displacement mapped .
> >
> >
> > Like I posted to Aidan, a single GUI is difficult with multiple
materials
> > that rely on scope. I'll try to put it all into a single material and
make
> > a user-friendly GUI for it with especially slope and altitude control.
But
> > even this would depend on the mesh, the scene scale (bumpheight and
> > displacement are in 'world units'!) and other stuff.
> >
> >
> > >    Attack a mesh with VSL !!!!
> > >
> > >Garry Curtis
> >
> >
> > I like your slogan :)
> >
> > -Mark H
> >
> >
> >
>
>
>
> --
> No virus found in this incoming message.
> Checked by AVG Free Edition.
> Version: 7.1.362 / Virus Database: 267.12.8/162 - Release Date: 11/5/05
>






Reply via email to