> No, sorry, got a bit mixed up. I mean boolean logic shouldn't be used too
> much because it can't be antialiased very well except by brute force (too
> slow). As someone said in another mail, if you're doing displacement, the
> "fade with surface AA" thingy won't work very well through.

   Oh , OK .

> But for color/bump selecting, use an AA'ed selector variable instead of IF
> statements.

   Yes , OK , I read your mail yesterday , but it was mostly over
my head about problems with AA and if Boolean statements . I never
knew there was a problem with this . Really don't understand why
there would be , but ... oh well .

> As for the GUI stuff, all I ment was build the material first (all stuff
> in one shader), then optimize it (put variables and assignments in
> initialization shader) and plan for material gui elements. Generally
> speaking for VSL editing, nothing specifics thought of here.
> Karl

   Yes , for sure . Get the nuts and bolts first , and as Mark has
suggested , maybe a tutorial explaining how the VSL and scope mapping
works would be enough for now .

Garry Curtis
http://www.niagara.com/~studio


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