> >   As I was saying >>>>> once a polygons "qualities" can be
> >deter- mined , using boolean logic , then any number of
> >operations can then be applied , from texturing to particles
> >to displacement map- ing ... , the mind boggles at what can be
> >done to a polygon in RS !

> Hi
> Don't start a project/material thinking about its gui. Think about what
> you need it to do first, simulate the maths (spreadsheets are quite nice
> for this, actually), make it happen, _then_ worry about the gui and
> workarounds for this, and only if it is generalistic enough to have
> reusability value in other scenes :-)

I'm confused now . Are saying that Boolean Logic presumes an interface ?

 Ya lost me .

Garry Curtis
http://www.niagara.com/~studio



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