> > As I was saying >>>>> once a polygons "qualities" can be > >deter- mined , using boolean logic , then any number of > >operations can then be applied , from texturing to particles > >to displacement map- ing ... , the mind boggles at what can be > >done to a polygon in RS !
> Hi > Don't start a project/material thinking about its gui. Think about what > you need it to do first, simulate the maths (spreadsheets are quite nice > for this, actually), make it happen, _then_ worry about the gui and > workarounds for this, and only if it is generalistic enough to have > reusability value in other scenes :-) I'm confused now . Are saying that Boolean Logic presumes an interface ? Ya lost me . Garry Curtis http://www.niagara.com/~studio
