AFAIK RGB is still the only color space used. I don't know that anyone is
incorporating the Realman HSV code into their renderings but I'd be
interested to hear if they are. I'm surprised that the industry as a whole
seems to have totally overlooked the possibility of using alternative color
models. If you look at the latest real-time game graphics rendered in HDR
you see over-saturation in the highlights with additive RGB. Someone ought
to develop a GPU that can handle HSV natively...

David Coombes
[EMAIL PROTECTED]

...
----- Original Message ----- 
From: "studio" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, November 10, 2005 1:16 AM
Subject: Heads Up ( an old Gi Post Thread Again )


> Hi List :
>
>   So , is it still the same ? What are users doing differen-
> tly now ? Is everyone still working in RGB color space , or
> is David's Realman HSV control standard fare amongst advanced
> users ? Did anyone even try it out ?
>
>   Is everyone still using the stock Gi shader , or has it act-
> ually been tweaked in certain areas since V5 ? Etc etc etc ?
>
> Thanks In Advance (I'll post my old reply as well )
>
> Garry Curtis
> http://www.niagara.com/~studio
>
>
>
>
>
>
>
>

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