AFAIK RGB is still the only color space used. I don't know that anyone is incorporating the Realman HSV code into their renderings but I'd be interested to hear if they are. I'm surprised that the industry as a whole seems to have totally overlooked the possibility of using alternative color models. If you look at the latest real-time game graphics rendered in HDR you see over-saturation in the highlights with additive RGB. Someone ought to develop a GPU that can handle HSV natively...
David Coombes [EMAIL PROTECTED] ... ----- Original Message ----- From: "studio" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Thursday, November 10, 2005 1:16 AM Subject: Heads Up ( an old Gi Post Thread Again ) > Hi List : > > So , is it still the same ? What are users doing differen- > tly now ? Is everyone still working in RGB color space , or > is David's Realman HSV control standard fare amongst advanced > users ? Did anyone even try it out ? > > Is everyone still using the stock Gi shader , or has it act- > ually been tweaked in certain areas since V5 ? Etc etc etc ? > > Thanks In Advance (I'll post my old reply as well ) > > Garry Curtis > http://www.niagara.com/~studio > > > > > > > >
