Hi Chris,

A work-around maybe:

I do not use paths, I keyframe architectural walk thru's but have found that
when such crazy things happen the creation of a new level based on a new
analytic object which includes camera and/or whatever will straighten things
up. Don't immediately see how this could be applied to your camera to path
handles though.

Neil Cooke


----- Original Message -----
From: "mungenast and standley" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, November 14, 2005 5:17 PM
Subject: camera path problem


> Hi all
>
> I am having trouble constraining a camera's base point and aim point to
> curves using path mapping. Some of them work great, but this one does
> not. It's just for a simple architectural walkthru.  The problem is that
> the camera keeps flipping upside down at a certain point of the path. I
> am binding with selected points and no banking. Is there a different
> setting I should use?
>
> thanks for your help
> Chris
>

Reply via email to