Hi Chris, A work-around maybe:
I do not use paths, I keyframe architectural walk thru's but have found that when such crazy things happen the creation of a new level based on a new analytic object which includes camera and/or whatever will straighten things up. Don't immediately see how this could be applied to your camera to path handles though. Neil Cooke ----- Original Message ----- From: "mungenast and standley" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Monday, November 14, 2005 5:17 PM Subject: camera path problem > Hi all > > I am having trouble constraining a camera's base point and aim point to > curves using path mapping. Some of them work great, but this one does > not. It's just for a simple architectural walkthru. The problem is that > the camera keeps flipping upside down at a certain point of the path. I > am binding with selected points and no banking. Is there a different > setting I should use? > > thanks for your help > Chris >
