That was quick, thanks. Things look a lot brighter now. Thanks to Timo too.

Regards,

        Frank
> 
> turn of shadow casting and receiving for that skydome and it 
> should work.. 
> distant light is internally handled as point light with 
> endless distance to the scene, so even if the distant light 
> is placed inside an object, in raytracing its a light 
> completelly outside your scene..
> 
> hopefully it helps, i did not test it
> 
> regards
> Gunnar
> 
> ----- Original Message -----
> From: "Frank Bueters" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Tuesday, November 15, 2005 5:07 PM
> Subject: Distant light bug?
> 
> 
> >
> > Hello listmembers,
> >
> > Is there a known bug with the distant light inside a volume like a 
> > skydome?
> > The distant light doesn't cast any light unless raytraced 
> shadows is 
> > turned
> > off. Has anyone else encountered it and is there a 
> workaround that anyone
> > can think of?
> >
> > Regards
> >
> > Frank Bueters
> > 
> 
> 

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