That was quick, thanks. Things look a lot brighter now. Thanks to Timo too.
Regards,
Frank
>
> turn of shadow casting and receiving for that skydome and it
> should work..
> distant light is internally handled as point light with
> endless distance to the scene, so even if the distant light
> is placed inside an object, in raytracing its a light
> completelly outside your scene..
>
> hopefully it helps, i did not test it
>
> regards
> Gunnar
>
> ----- Original Message -----
> From: "Frank Bueters" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Tuesday, November 15, 2005 5:07 PM
> Subject: Distant light bug?
>
>
> >
> > Hello listmembers,
> >
> > Is there a known bug with the distant light inside a volume like a
> > skydome?
> > The distant light doesn't cast any light unless raytraced
> shadows is
> > turned
> > off. Has anyone else encountered it and is there a
> workaround that anyone
> > can think of?
> >
> > Regards
> >
> > Frank Bueters
> >
>
>