Hi Aidan, I'm a RS and LW user, too. In my opinion both of them have their animation advantages. The RS Constructors are easier to use, but LW has a greater set of plugins and can handle larger scenes.
For character anim try RS+Realmoca+ProjectMessiah. Here's a RS footstep anim: http://www.the-final.com/footstep/the_4leg_robot_film_old1.avi (Make it walk was 5 minutes, understanding how footsteps work: some hours with try and error ;-) Matthias ----- Original Message ----- From: Aidan O Driscoll To: [email protected] Sent: Wednesday, November 30, 2005 2:49 AM Subject: Re: Message to the REALSOFT Mother Ship .... CHARACTER ANIMATION! Hi Guys, I am doing my best to put the animation thing top of the list :) http://www.tidalsound.com/3dstuff/hoppy.avi Have a look at this [ 370kb xvid ]. To do this quick anim in LIGHTWAVE 8.5 took about 10 seconds. Set key frames and just move the bones, the tail bone out the back of his ass actually - up and down and left and right - it does exactly what you want, no errors, rock solid. His feet do not go down through the ground - this is done by using NULLS [ similar to IK Objects, but more reliable ]. By the way I modelled in RS and exported via OBJ to Lightwave - I hate the Modelling side of LW. But its animation features are kool. My dream - RS with LW type animation AND an FBX import / export to get full use of MOTIONBUILDER [ previously owned by Kaydara, now owned by Alias ]. As a point of interest - WINGS, the free modelling app has FBX support. Cheers Aidan At 11:52 29/11/2005, you wrote: Hi Guys, At one point in my life - pre REALSOFT, I used Caligari Truespace. As you may know or not, the TS 7 release is imminent. Over at CGTALK, a thread is raging re this release. ONE OF THE big topics is Caligari's failure to includse At 00:38 29/11/2005, you wrote: A DEBATE: MODEL - TEXTURE - ANIMATE. - RENDER / one stop shop. Could it be REALSOFT ONLY, can it be done! MODEL YES, I Love, RENDER YES, I Love - no complaints [ from a non techie that is ] Two words: ANIMATION [ inc FBX ] and TEXTURING Cant make it simpler than this. ANIMATION: Me dragging models from RS to Lightwave at the moment and then to Motionbuilder. What I would love - RS => FBX => Motionbuilder and back the other way.- no Lightwave. BETTER STILL - AND MAYBE EVEN ALSO: No FBX or Motionbuilder - Just REALSOFT. A Solid Animation facility in Realsoft - a concerted effort towards models / meshes that can move. We are so close - RS Modelling is tops, I love it. Rendering - I love it. TEXTURING: Well my notions on this are a higher level [ non tech version ] - more self explanatory wizard approach. Tech guts underneath for those who want it and those who wish to move towards same eventually. RS = MODEL - TEXTURE - ANIMATE. - RENDER --- I can smell it, its so close - come on guys :) Cheers Aidan
