Only thing to modify are the angles of the skeleton.
(see attached picture)
And at this point, you should only modify the IK-objects position
to get a proper animation.
I think, you got it :-)
 
Matthias
 
----- Original Message -----
Sent: Sunday, December 04, 2005 8:22 PM
Subject: Re: !!2nd Message to the REALSOFT Mother Ship .... CHARACTER ANIMATION!

Hi Matthias,

Had a look at that AVI - good once you got the steps covered.

What I have done altogether is to enclose a ZIPPED REALSOFT FILE  [ I used WINZIP ] of the process as I understand it - up to the point of the 2nd last picture in your tutorial. I have not animated it yet. The skeleton is bolded because the IK Objects are binded to it. Open it and go through the properties of the Skeleton and the IK Objects and see if I have all the bases covered. Then try and animate and see what happens. If you spot something - please tell me. At least this means we are singing from the same hymn sheet.

Please note I have RS v5 on a PC with XP Pro.

Cheers
Aidan
 


At 18:44 04/12/2005, you wrote:
Hi Aidan,
 
thx for the feedback :-)
 
The existential point for getting this to work,
is hard to explain for me (my english is not the best)
That's the understanding of local coordinate system
and parent coordinate system/global coordinate system.
 
Was the tutorial helpy and is it working now?
 
What's with the attached:
http://www.matthias-kappenberg.de/uploads/media/preview-with-spine_01.avi
 
was it helpy.
 
I'll add the points you said.
 
Best wishes,
Matthias
 
----- Original Message -----
From: Aidan O Driscoll
To: [email protected]
Sent: Sunday, December 04, 2005 6:45 PM
Subject: Re: !!2nd Message to the REALSOFT Mother Ship .... CHARACTER ANIMATION!

Hi Matthias - RE:

tutorial finished "IK-Position Script ":

http://www.matthias-kappenberg.de/index.php?id=124

Hope it's helpy,
Matthias



You never mentioned in the tute that You need to Bind the IK Objects to the Skeleton?

And also - that it is better to create each of the IK Objects Separately as opposed to making two copies of the first one?

AND - What is an explanation for putting the Leg IK Object INSIDE the Foot Ik Object?

I am reading this as a complete newb would - these are points worth mentioning - no assumptions,

Hope all this is Ok to mention,

Aidan

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