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Only thing to modify are the angles of the
skeleton.
(see attached picture)
And at this point, you should only modify the IK-objects
position
to get a proper animation.
I think, you got it :-)
Matthias
----- Original Message -----
Sent: Sunday, December 04, 2005 8:22
PM
Subject: Re: !!2nd Message to the
REALSOFT Mother Ship .... CHARACTER ANIMATION!
Hi Matthias,
Had a look at that AVI - good once you got
the steps covered.
What I have done altogether is to enclose a ZIPPED
REALSOFT FILE [ I used WINZIP ] of the process as I understand it - up
to the point of the 2nd last picture in your tutorial. I have not animated it
yet. The skeleton is bolded because the IK Objects are binded to it. Open it
and go through the properties of the Skeleton and the IK Objects and see if I
have all the bases covered. Then try and animate and see what happens. If you
spot something - please tell me. At least this means we are singing from the
same hymn sheet.
Please note I have RS v5 on a PC with XP
Pro.
Cheers Aidan
At 18:44 04/12/2005, you
wrote:
Hi
Aidan, thx for the feedback
:-) The existential point for getting this
to work, is hard to explain for me (my english is not
the best) That's the understanding of local
coordinate system and parent coordinate system/global
coordinate system. Was the tutorial helpy
and is it working now? What's with the
attached: http://www.matthias-kappenberg.de/uploads/media/preview-with-spine_01.avi was it helpy. I'll add the points
you said. Best wishes, Matthias
- ----- Original Message -----
- From: Aidan O Driscoll
- To: [email protected]
- Sent: Sunday, December 04, 2005 6:45 PM
- Subject: Re: !!2nd Message to the REALSOFT Mother Ship ....
CHARACTER ANIMATION!
- Hi Matthias - RE:
- tutorial finished "IK-Position Script ":
- http://www.matthias-kappenberg.de/index.php?id=124
- Hope it's helpy,
- Matthias
- You never mentioned in the tute that You need to Bind the IK Objects
to the Skeleton?
- And also - that it is better to create each of the IK Objects
Separately as opposed to making two copies of the first one?
- AND - What is an explanation for putting the Leg IK Object INSIDE the
Foot Ik Object?
- I am reading this as a complete newb would - these are points worth
mentioning - no assumptions,
- Hope all this is Ok to mention,
- Aidan
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