> Yep, it can. And lots more to go: there's a game engine which really 
> works AND a whole package with examples & a book (you have to buy THAT 
> from them but it's worth the price & the engine itself is FREE). Don't 
> know if Blender can replace RS anywhere soon (I doubt it, because they 
> rely on polygons and RS on mathematically defined primitives which is 
> far superior as a modeling toolset) but surely there's a lot of stuff in 
> Blender RS is still missing so you should consider it as a an ADDITION 
> to RS.
> All the best for 2006 & happy rendering whatever tools you use ....
> 
>      from Wolfram 

Hi Wolfram :

   Sorry to edit your post so much . Congrads though for seeing the pot-
ential of the Free GPL directive and contributing to it .

  I have to agree with most of what you say above . I'm just getting to
know Blender now and think it's a pretty cool partner app to be running
alongside Realsoft , or Max or LW etc . However , the free Personal
learning Edition of Maya might also be an app one might find worth check-
ing out too . The fluid dynamics of Blender drew me , but I think Maya's
stuff is far superior , from what little I've read .

  Anyway , the bottom line for me is the ability of RS to do so many ,
many amazing things that it's potential is never-ever going to be real-
ised to anywhere nears it's full potential , simply because it's depth
is so vast that only a small handful of people are able to grasp it .

  Put 10 guys in a room with RS and a short animation project and if
you have some key guys in there you will accomplish incredible things .
RS is awesome but I think it really needs the community to write some
more elaborate , in depth articles and tutorials , much along the line
of what is happening over in the Blender camp .

   (this is the part where I sound bitter) . It's great to be able to
show the world what you can do with RS , big huge pat's on the back to
you people ... but how about throwing the community a bone and telling
us HOW you did it , exactly , in step-by-step form .

   Time and time again we see list geniuses shoot VSL code from the
hip and say " it should work , but I don't have RS running in front of
me right now " ???? Then wait till you do and then try it, then create
the material , then share it (explain it would be nice too) .

   Zaug has just shared this very cool script with the list , and I know
it must have taken him through a very steep learning curve that required
a lot of his precious spare time . Fantastic ! Now , if we were to do it
the Blender way , Zaug would then write a nice HTML tutorial explaining
how he did it , and any other stuff he learned along the way .
 
  In fact , doing it the Blender way would probably see Zaug pioneer the
'Scripting' section of an on-line Dynamic manual , like Blender has on their
Wiki site (I thought I created a new idea [dynamic manual] but the Blender
people have had it for a long time) .

   So , [rant mode off] perhaps the best thing about Blender , in the end,
is for RS people to glimpse at just how great it is to see a community
share knowledge , give their time , and not in any kind of haphazard way
but in a way where info get's taken in, in an effective manner , with an
end result that see's a 3D person constantly upgrading their skill level .

   There used to be a ton of sharing on this list , not all that long ago,
but seems to be almost dead now except for off-topic threads and my late
night rants .

   A logical question might be "what good is an extensive app like RS if
the average person doesn't know how to use it ? " There is lot's of info
in the manual of course , but so much knowledge has been learned the hard
way , over and over again by dozens of people . Better to have one person
find the solution or workaround to a problem , then document that solution
for the rest of the community .

Happy Hanukkah/Clone the Meskanens

studio
www.niagara.com/~studio
www.studiodynamics.net

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