Hey there,
another two cents (this may add up ;)
SDS seems like a piece of shit to me .
I can see how it seems complicated if you go strictly by the manual.
What I did is seek out modelling tutorials on the web,
and I found that most of them use a lot of poly by poly construction,
which I now use to do everything, simple or complex.
I'm sick of it ! I just want to create ! I do not want to have my
brain conformed to the RS way , or the Maya way , or the SDS way ...
I agree, but then again, how is the software supposed to know what you are up to, if you don't tell it in detail? imho SDS combined with displacement maps is the most detailed way to build & animate about anything.
I just want to start the S/W and create stuff ... if I can't then
fuck it I'll go render fractals instead .
Try Zbrush, or a 2d drawing program. When it comes to real 3d stuff, I have to force myself to accept that I will spend hours on miniscule details that would take mere minutes in a drawing. At the same time, nothing is ever set in stone, and I can alter and improve things, go back or try something completely different, as long as I want, unlike in a painting or claymodelling etc.
That's it. Hope you find it somewhat motivational.
Daniel
