> Hi Garry again.. > Sorry I am about to go to bed.. I am very tired.. > But will answer a shorty here...
Hi Stef : Thanks ! > the Scale Tool I am talking of is the normal Scale tool.. (s key) > Or use the direct tool, that uses those settings I said, that one is in the > 'Transformation' Tab on the 'Tabbed' Toolbar and is called 'Scale1D' Ah-ha ! The 's' key ! As I mentioned , 'Scale-1D' does not have the settings you mentioned . 's' key ! OK , I'll try it tomorrow first thing . > btw.. I hope you get going with SDS modeling.. since SDS is really fun.. (I > remember those nice Aha feelings when I "Got it" how SDS really works.. SDS seems like a piece of shit to me . In theory , it's brilliant of course , but so was RPL . SDS seems like the RPL of the modeling world . Once again I have to become a technical wizard be-fore I can create ... anything ! No ! & No ! & fuckin' NO ! I'm sick of it ! I just want to create ! I do not want to have my brain conformed to the RS way , or the Maya way , or the SDS way ... I just want to start the S/W and create stuff ... if I can't then fuck it I'll go render fractals instead . > You can also start out with a simple Nurbs Rotate mesh, (an Axis and a > Profile curve) I mentioned I tried that . Yes , I got a snake-ish looking object , but it looked like one that had swallowed a small wart-hog 2 weeks ago and was partially digested . If I can't build it right , I won't build it , simple . It wouldn't be the first time I walked away and hit the strip club instead . > The Profile curve to have the basic shape of a snake of your liking, with > basic head shape, the body, and the tapered tail part... Yes , maybe do the basic shaping in Nurbs and then use SDS to smooth and tweak ... I think I like that idea ! Thanks ! > Then Convert this into a SDS using the 'ToSDS' Tool in the 'SDS' Tab of the > 'Tabbed' Toolbar, and finish of doing the details on it. Eyes, mouth, maybe > flattening its belly side.. and so on.. Right ! Good , maybe this is how I will do my modeling from now on . I'll try that approach , and see how it goes . Thanks for your project and replies and nice image too ! > Take Care > Best Regards > Stefan Gustafsson ( Beg-inner ) > A Proud Owner and User of Real3D and Realsoft3D.. > > Yep , this is good for earth worms and not very realistic snakes . > > Very fast and lots of options to get different looking fast results . > > > >> Otherwise if wanting a more complex one, model a straight lined snake > >> using > >> SDS (a Cylinder to start from..), > >> If you need to resize it smoothly from thick to thin at the end : > >> 1. Use the 'Scale' Tool and set Deform --> Deform in function of > >> projection > >> to an axis Ctrl Curve --> Linear > > > > OK , this sounds interesting . Hmmm , let's say , that I was a typical > > user who has banged their head against the wall for several hours , in > > a vain attempt to accomplish the most simple of simple tasks , with no > > luck at all... where would a person like myself go to find such a "Scale > > Tool / deform in function of projection to an axis" ? > > > > There is no scaling on the "SDS" Tab , but there's several in the > > "Transformation" Tab . However , none of them match your description . > > > > Anyway , thanks for trying to help with this . Perhaps it's trickier > > to make than what one would think anyway . One picture's a simple task of > > extruding a tentacle ... size down for the tail in a nice smooth manner, > > size up for the head ... seems like a complete no-brainer . > > > >> If nothing of this is what you want or if it dont make sense.. just > >> ask..more > >> and maybe provide an example image on how you want it to look like.... > > > > I want it to look like a realistic snake like tentacle . Fat head , > > thin tail , like a snake . I am trying to build a snake-like looking > > snake . Not a pool cue looking snake , or a baseball bat looking snake, > > but a snake that looks just like a snake . I know I wasn't very clear > > in my first email , but I am actually trying to build a snake , not > > an octopus's tentacle , although I think I will leave that for plan > > "B" . > > > > Plan "C" will be what 3D artists have been doing for decades , > > build anything even close to what they are aiming for , then just > > leave it up to the viewer to try and figure out what it might be . > > Plan "D" will see me throw all my computer equipment off my balcony > > and through the neighbours front window . This will not only destroy > > my equipment , but will also ensure that I don't have any money to > > buy brand new stuff , since I will be paying for the damages and > > my lawyer for some time to come . > > > > In the meantime , I will stick with plan "A" ; build a snake . > > > > That will be humongous step #1 . Make a tube object that tapers > > to a tail , and tapers to a head . The amount of taper must be in > > control of the creator . That is to say , the head must suddenly > > blow up in size , and the tail must not taper to a point for 3/4 > > the length of the whole body , but the body will taper in a logar- > > ithmic type of scaling that we see so often in nature , ie , > > slowly , then very quickly near the end . > > > > In fact , you know what ? To hell with the head . Just a body > > and a tail will do . I will be ecstatically happy if I can create > > a snakes tail ! Just a tail . The head can look like a fire hydrant, > > I don't really care ... whatever , but the tail must taper just the > > way a realistic snakes tail should taper . Smoothly but with ever > > increasing quickness of taper . > > > > The key words were "realistic looking" and "Snake-like" and "easy". > > At this point we can forget about easy ... easy came and went along > > with the second coming of christ . We now drop gears a bit and go > > from building a simple , realistic looking snake , in a quick and > > easy manner, to building just a snake's tail , and hopefully some- > > time before snakes are totally extinct . This will be plan "A-2" . > > > >> Take Care > >> Best Regards > >> Stefan Gustafsson ( Beg-inner ) > >> A Proud Owner and User of Real3D and Realsoft3D ... > > > > Thank You In Advance . > > > > studio > > www.niagara.com/~studio > > www.studiodynamics.net > > > > > >> > Tried various methods , nurbs curves rotate , Stef's > >> > 'extrude a tentacle animation' technique , but nothing > >> > that looks snake-like enough . > >> > > >> > Is there an easy method to create a realistic looking > >> > snake-like tentacle ? > >> > > >> > Thanks In Advance . > >> > > >> > studio > >> > www.niagara.com/~studio > >> > www.studiodynamics.net > >> > > >> > > >> > >> > >> > >> > >> -- > >> No virus found in this incoming message. > >> Checked by AVG Free Edition. > >> Version: 7.1.385 / Virus Database: 268.2.3/281 - Release Date: 3/14/2006 > >> > >> > > > > > -------------------------------------------------------------------------------- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.385 / Virus Database: 268.2.3/281 - Release Date: 3/14/2006
