Hi Stef :

> The 'Scale1D' Tool, IS exactly the same, as the 'Scale' Tool + The Settings
> I Mentioned in my first post..!

Look , Stef , I know you're trying to help me , and t
hanks
for the project , but your directions are confusing me with
a subject that is already confusing enough .

This is the tool you told me to use (look below) and I finally
did find it , buried in the 'Tools/Transformations/Scale Objects'
pulldown menu ! Of course it wouldn't be a complete RS nightmare
if I didn't have to hunt for a tool that should be right there
on the Transformation Tab ... but isn't .
 


  Now , this is the 'Scale1D' tools interface (below) . Notice
it does not have the "Deform" control ? So if it does not have
the "Deform" control , how am I supposed to use it the way you
told me to ?
 
 
This one below , by the way , is yet another 'scale' tool . It's on
the Transformation Tab .
 
 
> (So if using 'Scale1D' Tool, you dont have
> to set any option at all to use it for the same Taper scaling action...)

Ya but ... how am I supposed to know that ? I told you I would
stop trying your method because I couldn't find the tool you
said I should use .
 

> (As always there are many many ways of doing things in RS, and that is one
> of the things I like about RS, that users really can do it the way that fits
> Their workflow best, and that can be different for different task, and
> projects and so on..!)

> I really admire those that with splines and nurbs before SDS, could make
> those awesome human or animal models.... !


Yes , but they were completely _LOGICAL_ to use , that is the
difference ! Anyone can _slowly_ use them because they act in
a completely simple and fundamental manner . SDS is like black-
magic until you understand all the many many controls that can
be used to manipulate the control cages .

  Nurbs curves still have polygonal control cages , but they do
not have the endless options for controlling how to plan your
mesh for your next move . It was slow but sure . I'll take that
any day over complex SDS control cages , but that's just me .

> With SDS even I could get going and very easily do alot more complex types
> of objects.. than I ever could dream of creating prior to SDS...
> As with all new techniques (SDS is now old though), it takes abit of
> patience and alot of practice, until you get to the point that you get those
> "Aha feelings"..
> Mostly at first the practice need to be with Simple objects, to see what
> does what, and how things affect the SDS objects..


Oh I got the 'Aha' feeling , as in , 'Aha' yet another complex RS
tool that I will have to spend endless hours trying to figure out
how it works before I can actually use it . Yes , Aha again !

 
> btw... most modeling cant be done with a "Simple Method" from start to
> finish of the model..(for mid to more complex models)
> Then you need to combined 2 or more, to get to the final version of the
> model you are creating.
> As I said in one post,
> Start using Nurb tools, convert that basic shape into SDS and do the final
> touch on it there..(this is one workflow...)


Yes , I said I will try that .


> I really hope you can get to that point where you get the SDS "aha
> Feeling"..  !
> Since its so powerful and when getting to know it, its easy to get things
> how you want it, and with high resolution in the model where you need it for
> tiny details and low resolution in the model where you dont need fine
> details... its really good..!
> Only thing right now that might be better, would be the ZBrush Way of
> 'Paint" Modeling..Which really rocks.. for some..


Yes , Zbrush is brilliant !


> You mention that you that you dont want to conform to a special way...
> I see it that, that I use Any way, where it suits best, I mean, I mix all
> needed and all ways I feel comfortable with, and this really changes with
> the project and also with my own mood =)..


   It's not conforming to a way . I will gladly conform to any way
that is natural , right from the start . RS SDS is about as unnat-
ural a device as ever created . Create an SDS cube , then view
it from all angles trying figure out what the hell that is supposed
to be . Same with most of the SDS primitives .

  Look at an SDS cube and then scratch your head and ask why you
torture yourself the way you do . Try to texture a simple SDS
cube and then ask yourself why you don't just sit on the corner
and throw rocks at the passing police cars instead .


> I dont think SDS can be compared to RPL..
> Since for most, I think SDS is really a blessing..for more ppl to be able to
> create more complex, mostly organic objects..


Yes , it is , once you have devoted the time it will suck from
your life , freely and willingly , it will then be your friend .
What I was comparing is that RPL was one of the most powerfull
things I ever saw , but to try and actually use it was sheer
hell . Powerfull and mostly unusable , until you gave it the
99 pints of blood it wanted , then it was your friend for life
(what was left of it) .


> Hmm.. the part where you mention the Nurbs Rotate way..
> This really points things out, that for many things, no one can use ONE way
> from start to finish of a project...!
> Which then should more clearly show that a combination of methods is many
> times the way to go... and use each ways strengths to get the endresult that
> you want..!

Yes , and nurbs rotate is an awesome tool to use with the pen option !
Excellent but just no good for what I wanted to do .


  Same with the parallel tool . It's great , but if you really really
need a nurbs curve that is very curved to be parallel , you must dup-
licate that nurbs curve and then scale it .


> hehe.. I didnt want this post to sounds like the prayers to the almighty SDS
> god.. but I guess it almost went that way anyway..=)
> I wish you all the best with the modeling ! and DONT give up..!
 
I plan to leave the modeling to the modelers . I just want to be able to do very
simpe things , every once and a while ... that's it , but that is no good for SDS .

> Take Care
> Best Regards
> Stefan Gustafsson ( Beg-inner )
> A Proud Owner and User of Real3D and Realsoft3D..
 

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