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Hi Stef :
> The 'Scale1D' Tool, IS exactly the same, as the 'Scale' Tool + The Settings > I Mentioned in my first post..! Look , Stef , I know you're trying to help me , and thanks for the project , but your directions are confusing me
with
a subject that is already confusing enough
.
This is the tool you told me to use (look below) and I finally did find it , buried in the 'Tools/Transformations/Scale Objects' pulldown menu ! Of course it wouldn't be a complete RS
nightmare
if I didn't have to hunt for a tool that should be right
there
on the Transformation Tab ... but isn't .
![]() Now , this is the 'Scale1D' tools interface (below) . Notice it does not have the "Deform" control ? So if it does not have the "Deform" control , how am I supposed to use it the way you told me to ? ![]() This one below , by the way , is yet another 'scale' tool .
It's on
the Transformation Tab .
![]() > (So if using 'Scale1D' Tool, you dont have
> to set any option at all to use it for the same Taper scaling action...) Ya but ... how am I supposed to know that ? I told you I would stop trying your method because I couldn't find the tool you said I should use . > (As always there are many many ways of doing things in RS, and that is one > of the things I like about RS, that users really can do it the way that fits > Their workflow best, and that can be different for different task, and > projects and so on..!) > I really admire those that with splines and nurbs before SDS, could make > those awesome human or animal models.... ! Yes , but they were completely _LOGICAL_ to use , that is the difference ! Anyone can _slowly_ use them because they act in a completely simple and fundamental manner . SDS is like black- magic until you understand all the many many controls that can be used to manipulate the control cages . Nurbs curves still have polygonal control cages , but they do not have the endless options for controlling how to plan your mesh for your next move . It was slow but sure . I'll take that any day over complex SDS control cages , but that's just me . > With SDS even I could get going and very easily do alot more complex types > of objects.. than I ever could dream of creating prior to SDS... > As with all new techniques (SDS is now old though), it takes abit of > patience and alot of practice, until you get to the point that you get those > "Aha feelings".. > Mostly at first the practice need to be with Simple objects, to see what > does what, and how things affect the SDS objects.. Oh I got the 'Aha' feeling , as in , 'Aha' yet another complex RS tool that I will have to spend endless hours trying to figure out how it works before I can actually use it . Yes , Aha again ! > btw... most modeling cant be done with a "Simple Method" from start to > finish of the model..(for mid to more complex models) > Then you need to combined 2 or more, to get to the final version of the > model you are creating. > As I said in one post, > Start using Nurb tools, convert that basic shape into SDS and do the final > touch on it there..(this is one workflow...) Yes , I said I will try that . > I really hope you can get to that point where you get the SDS "aha > Feeling".. ! > Since its so powerful and when getting to know it, its easy to get things > how you want it, and with high resolution in the model where you need it for > tiny details and low resolution in the model where you dont need fine > details... its really good..! > Only thing right now that might be better, would be the ZBrush Way of > 'Paint" Modeling..Which really rocks.. for some.. Yes , Zbrush is brilliant ! > You mention that you that you dont want to conform to a special way... > I see it that, that I use Any way, where it suits best, I mean, I mix all > needed and all ways I feel comfortable with, and this really changes with > the project and also with my own mood =).. It's not conforming to a way . I will gladly conform to any way that is natural , right from the start . RS SDS is about as unnat- ural a device as ever created . Create an SDS cube , then view it from all angles trying figure out what the hell that is supposed to be . Same with most of the SDS primitives . Look at an SDS cube and then scratch your head and ask why you torture yourself the way you do . Try to texture a simple SDS cube and then ask yourself why you don't just sit on the corner and throw rocks at the passing police cars instead . > I dont think SDS can be compared to RPL.. > Since for most, I think SDS is really a blessing..for more ppl to be able to > create more complex, mostly organic objects.. Yes , it is , once you have devoted the time it will suck from your life , freely and willingly , it will then be your friend . What I was comparing is that RPL was one of the most powerfull things I ever saw , but to try and actually use it was sheer hell . Powerfull and mostly unusable , until you gave it the 99 pints of blood it wanted , then it was your friend for life (what was left of it) . > Hmm.. the part where you mention the Nurbs Rotate way.. > This really points things out, that for many things, no one can use ONE way > from start to finish of a project...! > Which then should more clearly show that a combination of methods is many > times the way to go... and use each ways strengths to get the endresult that > you want..! Yes , and nurbs rotate is an awesome tool to use with the pen option ! Excellent but just no good for what I wanted to do . Same with the parallel tool . It's great , but if you really really need a nurbs curve that is very curved to be parallel , you must dup- licate that nurbs curve and then scale it . > hehe.. I didnt want this post to sounds like the prayers to the almighty SDS > god.. but I guess it almost went that way anyway..=) > I wish you all the best with the modeling ! and DONT give up..! I plan to leave the modeling to the modelers . I just want to
be able to do very
simpe things , every once and a while ... that's it , but that is no good
for SDS .
> Take Care > Best Regards > Stefan Gustafsson ( Beg-inner ) > A Proud Owner and User of Real3D and Realsoft3D.. |
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