Hi Garry...

The 'Scale1D' Tool, IS exactly the same, as the 'Scale' Tool + The Settings I Mentioned in my first post..! (So if using 'Scale1D' Tool, you dont have to set any option at all to use it for the same Taper scaling action...) (As always there are many many ways of doing things in RS, and that is one of the things I like about RS, that users really can do it the way that fits Their workflow best, and that can be different for different task, and projects and so on..!)

SDS "piece of shit" ?=) hmm omg..
I really admire those that with splines and nurbs before SDS, could make those awesome human or animal models.... ! With SDS even I could get going and very easily do alot more complex types of objects.. than I ever could dream of creating prior to SDS... As with all new techniques (SDS is now old though), it takes abit of patience and alot of practice, until you get to the point that you get those "Aha feelings".. Mostly at first the practice need to be with Simple objects, to see what does what, and how things affect the SDS objects..

btw... most modeling cant be done with a "Simple Method" from start to finish of the model..(for mid to more complex models) Then you need to combined 2 or more, to get to the final version of the model you are creating.
As I said in one post,
Start using Nurb tools, convert that basic shape into SDS and do the final touch on it there..(this is one workflow...)

I really hope you can get to that point where you get the SDS "aha Feeling".. ! Since its so powerful and when getting to know it, its easy to get things how you want it, and with high resolution in the model where you need it for tiny details and low resolution in the model where you dont need fine details... its really good..! Only thing right now that might be better, would be the ZBrush Way of 'Paint" Modeling..Which really rocks.. for some..

You mention that you that you dont want to conform to a special way...
I see it that, that I use Any way, where it suits best, I mean, I mix all needed and all ways I feel comfortable with, and this really changes with the project and also with my own mood =)..

I dont think SDS can be compared to RPL..
Since for most, I think SDS is really a blessing..for more ppl to be able to create more complex, mostly organic objects..

Hmm.. the part where you mention the Nurbs Rotate way..
This really points things out, that for many things, no one can use ONE way from start to finish of a project...! Which then should more clearly show that a combination of methods is many times the way to go... and use each ways strengths to get the endresult that you want..!

hehe.. I didnt want this post to sounds like the prayers to the almighty SDS god.. but I guess it almost went that way anyway..=)

I wish you all the best with the modeling ! and DONT give up..!

Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..


Hi Garry again..
Sorry I am about to go to bed.. I am very tired..
But will answer a shorty here...

Hi Stef :

 Thanks !

the Scale Tool I am talking of is the normal Scale tool.. (s key)
Or use the direct tool, that uses those settings I said, that one is in the
'Transformation' Tab on the 'Tabbed' Toolbar and is called 'Scale1D'

Ah-ha ! The 's' key ! As I mentioned , 'Scale-1D' does not have the
settings you mentioned . 's' key ! OK , I'll try it tomorrow first
thing .

btw.. I hope you get going with SDS modeling.. since SDS is really fun.. (I
remember those nice Aha feelings when I "Got it" how SDS really works..

 SDS seems like a piece of shit to me . In theory , it's brilliant of
course , but so was RPL . SDS seems like the RPL of the modeling world .
Once again I have to become a technical wizard be-fore I can create ...
anything ! No ! & No ! & fuckin' NO !

I'm sick of it ! I just want to create ! I do not want to have my
brain conformed to the RS way , or the Maya way , or the SDS way ...

  I just want to start the S/W and create stuff ... if I can't then
fuck it I'll go render fractals instead .

You can also start out with a simple Nurbs Rotate mesh, (an Axis and a
Profile curve)

 I mentioned I tried that . Yes , I got a snake-ish looking object ,
but it looked like one that had swallowed a small wart-hog 2 weeks
ago and was partially digested . If I can't build it right , I won't
build it , simple . It wouldn't be the first time I walked away and
hit the strip club instead .

The Profile curve to have the basic shape of a snake of your liking, with
basic head shape, the body, and the tapered tail part...

Yes , maybe do the basic shaping in Nurbs and then use SDS to smooth
and tweak ... I think I like that idea ! Thanks !

Then Convert this into a SDS using the 'ToSDS' Tool in the 'SDS' Tab of the 'Tabbed' Toolbar, and finish of doing the details on it. Eyes, mouth, maybe
flattening its belly side.. and so on..

Right ! Good , maybe this is how I will do my modeling from
now on . I'll try that approach , and see how it goes .

Thanks for your project and replies and nice image too !

Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..



> Yep , this is good for earth worms and not very realistic snakes .
> Very fast and lots of options to get different looking fast results .
>
>> Otherwise if wanting a more complex one, model a straight lined snake
>> using
>> SDS (a Cylinder to start from..),
>> If you need to resize it smoothly from thick to thin at the end :
>> 1. Use the 'Scale' Tool and set Deform --> Deform in function of
>> projection
>> to an axis  Ctrl Curve --> Linear
>
> OK , this sounds interesting . Hmmm , let's say , that I was a typical
> user who has banged their head against the wall for several hours , in
> a vain attempt to accomplish the most simple of simple tasks , with no
> luck at all... where would a person like myself go to find such a > "Scale
> Tool / deform in function of projection to an axis" ?
>
>   There is no scaling on the "SDS" Tab , but there's  several in the
> "Transformation" Tab . However , none of them match your description .
>
>   Anyway , thanks for trying to help with this . Perhaps it's trickier
> to make than what one would think anyway . One picture's a simple task > of > extruding a tentacle ... size down for the tail in a nice smooth > manner,
> size up for the head ... seems like a complete no-brainer .
>
>> If nothing of this is what you want or if it dont make sense.. just
>> ask..more
>> and maybe provide an example image on how you want it to look like....
>
> I want it to look like a realistic snake like tentacle . Fat head ,
> thin tail , like a snake . I am trying to build a snake-like looking
> snake . Not a pool cue looking snake , or a baseball bat looking snake,
> but a snake that looks just like a snake . I know I wasn't very clear
> in my first email , but I am actually trying to build a snake , not
> an octopus's tentacle , although I think I will leave that for plan
> "B" .
>
>   Plan "C" will be what 3D artists have been doing for decades ,
> build anything even close to what they are aiming for , then just
> leave it up to the viewer to try and figure out what it might be .
> Plan "D" will see me throw all my computer equipment off my balcony
> and through the neighbours front window . This will not only destroy
> my equipment , but will also ensure that I don't have any money to
> buy brand new stuff , since I will be paying for the damages and
> my lawyer for some time to come .
>
>   In the meantime , I will stick with plan "A" ; build a snake .
>
>   That will be humongous step #1 . Make a tube object that tapers
> to a tail , and tapers to a head . The amount of taper must be in
> control of the creator . That is to say , the head must suddenly
> blow up in size , and the tail must not taper to a point for 3/4
> the length of the whole body , but the body will taper in a logar-
> ithmic type of scaling that we see so often in nature , ie ,
> slowly , then very quickly near the end .
>
>  In fact , you know what ? To hell with the head . Just a body
> and a tail will do . I will be ecstatically happy if I can create
> a snakes tail ! Just a tail . The head can look like a fire hydrant,
> I don't really care ... whatever , but the tail must taper just the
> way a realistic snakes tail should taper . Smoothly but with ever
> increasing quickness of taper .
>
>  The key words were "realistic looking" and "Snake-like" and "easy".
> At this point we can forget about easy ... easy came and went along
> with the second coming of christ . We now drop gears a bit and go
> from building a simple , realistic looking snake , in a quick and
> easy manner, to building just a snake's tail , and hopefully some-
> time before snakes are totally extinct . This will be plan "A-2" .
>
>> Take Care
>> Best Regards
>> Stefan Gustafsson ( Beg-inner )
>> A Proud Owner and User of Real3D and Realsoft3D ...
>
> Thank You In Advance .
>
> studio
> www.niagara.com/~studio
> www.studiodynamics.net
>
>
>> >  Tried various methods , nurbs curves rotate , Stef's
>> > 'extrude a tentacle animation' technique , but nothing
>> > that looks snake-like enough .
>> >
>> >   Is there an easy method to create a realistic looking
>> > snake-like tentacle ?
>> >
>> > Thanks In Advance .
>> >
>> > studio
>> > www.niagara.com/~studio
>> > www.studiodynamics.net
>> >
>> >
>>
>>
>>
>>
>> -- >> No virus found in this incoming message.
>> Checked by AVG Free Edition.
>> Version: 7.1.385 / Virus Database: 268.2.3/281 - Release Date: >> 3/14/2006
>>
>>
>
>



--------------------------------------------------------------------------------


No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.1.385 / Virus Database: 268.2.3/281 - Release Date: 3/14/2006





Reply via email to