Hi folks, I have made the mistake of creating a reasonably complex object at the wrong scale for the rest of a scene (which also contains complex objects). When I scale the object up to size, all my bump textures and lights connnected to the object, become ineffective.
Is there a simple way to scale everything about an object when the object gets enlarged, or do I have to go in and edit all the textures and light fall-off values ? Just thought I would ask before I get busy with the tedious task ahead. Thanks, Chris Sellars Morsel Animation
