Hi folks,

I have made the mistake of creating a reasonably complex object at the wrong
scale for the rest of a scene (which also contains complex objects).
When I scale the object up to size, all my bump textures and lights
connnected to the object, become ineffective.

Is there a simple way to scale everything about an object when the object
gets enlarged, or do I have to go in and edit all the textures and light
fall-off values ?

Just thought I would ask before I get busy with the tedious task ahead.

Thanks,

Chris Sellars
Morsel Animation

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