Thanks guys,

I will give it a go. Either way it looks like it might be a bit long winded.
Still it was my fault in the first place.

Chris Sellars
Morsel Animation

----- Original Message -----
From: "Arjo Rozendaal" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Tuesday, April 11, 2006 7:57 AM
Subject: RE: Scaling


> Hi Chris,
>
> The only thing I can think of, is that you put all the objects in one
level.
> Scale the level with a value in the scale fields in the properties general
> tab. The geometry of all the sub objects will be scaled too. Now use the
> same number to multiply the radius of lightsources with the same value. I
> guess things like bumpy materials must have their height multiplied with
the
> same value.
>
> I'm not sure if this works for everything but I hope it helps a bit
>
> Arjo.
>
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] Behalf Of Chris Sellars
> > Sent: maandag 10 april 2006 22:24
> > To: [email protected]
> > Subject: Scaling
> >
> >
> > Hi folks,
> >
> > I have made the mistake of creating a reasonably complex object
> > at the wrong
> > scale for the rest of a scene (which also contains complex objects).
> > When I scale the object up to size, all my bump textures and lights
> > connnected to the object, become ineffective.
> >
> > Is there a simple way to scale everything about an object when the
object
> > gets enlarged, or do I have to go in and edit all the textures and light
> > fall-off values ?
> >
> > Just thought I would ask before I get busy with the tedious task ahead.
> >
> > Thanks,
> >
> > Chris Sellars
> > Morsel Animation
> >
> >
>
>
>
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