Thanks guys, I will give it a go. Either way it looks like it might be a bit long winded. Still it was my fault in the first place.
Chris Sellars Morsel Animation ----- Original Message ----- From: "Arjo Rozendaal" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Tuesday, April 11, 2006 7:57 AM Subject: RE: Scaling > Hi Chris, > > The only thing I can think of, is that you put all the objects in one level. > Scale the level with a value in the scale fields in the properties general > tab. The geometry of all the sub objects will be scaled too. Now use the > same number to multiply the radius of lightsources with the same value. I > guess things like bumpy materials must have their height multiplied with the > same value. > > I'm not sure if this works for everything but I hope it helps a bit > > Arjo. > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] Behalf Of Chris Sellars > > Sent: maandag 10 april 2006 22:24 > > To: [email protected] > > Subject: Scaling > > > > > > Hi folks, > > > > I have made the mistake of creating a reasonably complex object > > at the wrong > > scale for the rest of a scene (which also contains complex objects). > > When I scale the object up to size, all my bump textures and lights > > connnected to the object, become ineffective. > > > > Is there a simple way to scale everything about an object when the object > > gets enlarged, or do I have to go in and edit all the textures and light > > fall-off values ? > > > > Just thought I would ask before I get busy with the tedious task ahead. > > > > Thanks, > > > > Chris Sellars > > Morsel Animation > > > > > > > > -- > Internal Virus Database is out-of-date. > Checked by AVG Anti-Virus. > Version: 7.0.308 / Virus Database: 266.5.7 - Release Date: 01/03/2005 > >
