Hi Chris If the rest of the scene does not have such non-scaleable parts maybe scale the rest of the scene to the problem objects size. The toss up would be which has the lesser amount of re-editing to do. But my small understanding suggests that, yes, the non-scaleable values will need to be re-edited.
Neil Cooke ----- Original Message ----- From: "Chris Sellars" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Tuesday, April 11, 2006 8:23 AM Subject: Scaling > Hi folks, > > I have made the mistake of creating a reasonably complex object at the wrong > scale for the rest of a scene (which also contains complex objects). > When I scale the object up to size, all my bump textures and lights > connnected to the object, become ineffective. > > Is there a simple way to scale everything about an object when the object > gets enlarged, or do I have to go in and edit all the textures and light > fall-off values ? > > Just thought I would ask before I get busy with the tedious task ahead. > > Thanks, > > Chris Sellars > Morsel Animation >
