Hi Chris

If the rest of the scene does not have such non-scaleable parts maybe scale
the rest of the scene to the problem objects size. The toss up would be
which has the lesser amount of re-editing to do. But my small understanding
suggests that, yes, the non-scaleable values will need to be re-edited.

Neil Cooke


----- Original Message -----
From: "Chris Sellars" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Tuesday, April 11, 2006 8:23 AM
Subject: Scaling


> Hi folks,
>
> I have made the mistake of creating a reasonably complex object at the
wrong
> scale for the rest of a scene (which also contains complex objects).
> When I scale the object up to size, all my bump textures and lights
> connnected to the object, become ineffective.
>
> Is there a simple way to scale everything about an object when the object
> gets enlarged, or do I have to go in and edit all the textures and light
> fall-off values ?
>
> Just thought I would ask before I get busy with the tedious task ahead.
>
> Thanks,
>
> Chris Sellars
> Morsel Animation
>

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