Hi and welcome to today's question.

I'm putting some fur on an object using nurbs curves. When I set the diameter of the curves to less than about 0.3 mm the rendered curves go fuzzy (they look a bit like pipe cleaners). They have no material, no displacement, quality setting and retting setting doesn't matter. Is this expected?

I can scale up the whole scene and it seems to work. But the internet tells me that "...In my research, I have found the diameter of human hair to range from 17 to 181 µm (millionths of a meter)." So to render hair at real life dimensions needs the curves to go to 0.02mm, and even a scruffy old drunk like me doesn't have hair .3 mm thick, as I trust the Internet not to lie to me.

Ta
George

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