Hi George,
> I'm putting some fur on an object using nurbs curves. When I set the > diameter of the curves to less than about 0.3 mm the rendered curves go > fuzzy (they look a bit like pipe cleaners). They have no material, no > displacement, quality setting and retting setting doesn't matter. Is > this expected? When you make the hairs too thin they won't show up because they are smaller then one pixel, the fuzzy look might be caused by antialiasing. I think you have to find a diameter that looks like hair, rather than creating real hair. You also could try to use the render scanline option instead of ray traced nurbs. It's much faster and because the objects are rendered as flat lines you don't get the shading problem of round objects, that because of the dark side will look even thinner. Arjo.
