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Hi
I'm not quite sure what you
intend, but if the problem is getting a seam you can always offset your image
horizontally in Photoshop and clonestamp the problematic seam away, then offset
back to original.
A texture can be prepared for
spherical projection by using Photoshops Polar Coordinates filter. Clone layer
and select it. Do Polar with rectangular -> polar. Select a feathered
centerimage from the background and merge it with Layer 1. Do Polar again with
polar -> rectangular. Rotate the canvas 180° and repeat for the lower part of
the picture. Stretch Layer 1 and Layer 2 (the two spherical halves) into a
single image and merge all. Doing from memory here, probably better to look up
proper tutorials on the net :)
To make VSL noise repeatable
the obvious solution is a triangle curve attached to i.e. the x input. Problem
here is a noticeable flipped noise. This can be avoided by activating 4th
dimension and inputting it from the x-coordinate with an offsetted triangle
curve (instead of the commonly used time input for the 4th parameter). Posted
something like this earlier (seamless noise), if none of this makes any sense
:)
Karl
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