Hi Timo,

thanks for this :-)
Same deform result :-)
and
same renderspeed result :-(

Matthias

----- Original Message ----- 
From: "Timo Mikkolainen" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Tuesday, August 08, 2006 6:32 PM
Subject: Re: Next Tag Problem


> Or just Self.SetTotalScale(Self.GetParent().Get("SCL"));
> Assuming that the tag is a vector.
> 
> On 08/08/06, Timo Mikkolainen <[EMAIL PROTECTED]> wrote:
> > Try
> >
> > Self.SetTotalScale(new
> > r3Vect(Self.GetParent().Get("SCL").x,Self.GetParent().Get("SCL").y,
> > Self.GetParent().Get("SCL").z));
> >
> > Copy&Paste might fail as I didn't test it, but I'm sure you get the idea.
> >
> > On 08/08/06, Matthias Kappenberg <[EMAIL PROTECTED]> wrote:
> > > Hi all,
> > >
> > > my next "little" problem:
> > >
> > > http://the-dimension.com/pulsing-via-tag.zip
> > >
> > > the render time (preprocessing time) is
> > > growing up from frame to frame, while rendering this
> > > testscene. Is there a command to flush the memory or something
> > > else like this?
> > >
> > > This is the poor script for the "Use parent level Tag"
> > > The parent level has a Tag "SCL"
> > >
> > > daddy=Self.GetParent();
> > > scaler=daddy.Get("SCL");
> > > xa=scaler.x;
> > > xb=scaler.y;
> > > xc=scaler.z;
> > > Self.SetTotalScale(new r3Vect(xa,xb,xc));
> > >
> > >
> > > Matthias
> > >
> >
> 

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