Hi Timo, thanks for this :-) Same deform result :-) and same renderspeed result :-(
Matthias ----- Original Message ----- From: "Timo Mikkolainen" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Tuesday, August 08, 2006 6:32 PM Subject: Re: Next Tag Problem > Or just Self.SetTotalScale(Self.GetParent().Get("SCL")); > Assuming that the tag is a vector. > > On 08/08/06, Timo Mikkolainen <[EMAIL PROTECTED]> wrote: > > Try > > > > Self.SetTotalScale(new > > r3Vect(Self.GetParent().Get("SCL").x,Self.GetParent().Get("SCL").y, > > Self.GetParent().Get("SCL").z)); > > > > Copy&Paste might fail as I didn't test it, but I'm sure you get the idea. > > > > On 08/08/06, Matthias Kappenberg <[EMAIL PROTECTED]> wrote: > > > Hi all, > > > > > > my next "little" problem: > > > > > > http://the-dimension.com/pulsing-via-tag.zip > > > > > > the render time (preprocessing time) is > > > growing up from frame to frame, while rendering this > > > testscene. Is there a command to flush the memory or something > > > else like this? > > > > > > This is the poor script for the "Use parent level Tag" > > > The parent level has a Tag "SCL" > > > > > > daddy=Self.GetParent(); > > > scaler=daddy.Get("SCL"); > > > xa=scaler.x; > > > xb=scaler.y; > > > xc=scaler.z; > > > Self.SetTotalScale(new r3Vect(xa,xb,xc)); > > > > > > > > > Matthias > > > > > >
