Hi,

Does anyone know if scope supports the material geometry shader?
I created a little testscene to show my problem.

I assigned a colored bumpy material to a rectangle.
Locally I want another color without bumps.
Changing the color using a scope mask is no problem.
To get rid of the bumps I tried to insert a geometry shader with a constant
bump height in the second color material.
But then all the bumps disappear.

Arjo.

Attachment: scopetest.r3d
Description: Binary data

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