Hi, Does anyone know if scope supports the material geometry shader? I created a little testscene to show my problem.
I assigned a colored bumpy material to a rectangle. Locally I want another color without bumps. Changing the color using a scope mask is no problem. To get rid of the bumps I tried to insert a geometry shader with a constant bump height in the second color material. But then all the bumps disappear. Arjo.
scopetest.r3d
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