Hi, >I suspect that the problem is related to use of level material.
I had an assembly instruction anim which needed prior stages to fade out. I copied several fade materials with unique names and animated them as needed. I found that placing the material in a level with several sub-levels failed to fade the sub-levels. I had to place the fade material in each of the sub levels. Just thought I'd mention it. Not really a problem in the slightest. Thanks Neil Cooke ----- Original Message ----- From: "Vesa Meskanen" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Friday, October 27, 2006 7:56 PM Subject: Re: scope problem > Hello Arjo > > > Does anyone know if scope supports the material geometry shader? > > I created a little testscene to show my problem. > > I checked the file and can confirm the unexpected problem. Color map obeys > scope but bump map does not. > > I suspect that the problem is related to use of level material. When I > combined the two sub materials of the level material (dropped common > properties shader to color+bump) material, and used the combination instead > of the level material, bump map started behaving well. > > I will examine the problem in more detail and fix possible bugs in upcoming > versions. Thanks for reporting! > > > > Best regards, > Vesa >
