Hi,

>I suspect that the problem is related to use of  level material.

I had an assembly instruction anim which needed prior stages to fade out. I
copied several fade materials with unique names and animated them as needed.
I found that placing the material in a level with several sub-levels failed
to fade the sub-levels. I had to place the fade material in each of the sub
levels.

Just thought I'd mention it. Not really a problem in the slightest.

Thanks

Neil Cooke

----- Original Message -----
From: "Vesa Meskanen" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, October 27, 2006 7:56 PM
Subject: Re: scope problem


> Hello Arjo
>
> > Does anyone know if scope supports the material geometry shader?
> > I created a little testscene to show my problem.
>
> I checked the file and can confirm the unexpected problem. Color map obeys
> scope but bump map does not.
>
> I suspect that the problem is related to use of  level material. When I
> combined the two sub materials of the level material (dropped common
> properties shader to color+bump) material, and used the combination
instead
> of the level material,  bump map started behaving well.
>
> I will examine the problem in more detail and fix possible bugs in
upcoming
> versions. Thanks for reporting!
>
>
>
> Best regards,
> Vesa
>

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